UI supports rendering UI documents as world-space 3D surfaces.
There are two UI rendering paths:
GAME_VIEW.UI3D): rendered in both GAME_VIEW and SCENE_VIEW.3D UI is currently render-only (no pointer/raycast interaction).
UI / UI3D component.Source: path to a .ui document.Virtual size: logical canvas size (for example 1000, 1000).Orient to camera: if enabled, the surface faces the active camera.If Source is empty, the component is inactive and renders nothing.
Source
.ui document resource for this entity.Virtual size
Orient to camera
true: billboard-like orientation toward the camera while keeping entity position/scale.false: uses the entity transform orientation directly.<world>.ui flow remains unchanged and works alongside UI3D components.UI3D properties (Source, Virtual size, Orient to camera).