.lumixignoreA folder containing a file named .lumixignore is excluded from the asset pipeline. The engine does not scan, compile, load or export anything in it.
A folder with .lumixignore is treated as if it does not contain assets:
The marker applies to the whole subtree. Subfolders of an ignored folder are ignored too, even if they have no marker of their own.
The easiest way is from the asset browser:
This creates an empty .lumixignore file in the folder. Choosing the item again deletes the file and un-ignores the folder.
You can also create or delete the file by hand in your file manager. The editor watches the project folder, so the change is picked up while the editor is running.
.lumix/resources/ is deleted. Nothing in the folder can load stale data afterwards..lumixignore in the root is not supported, because it would ignore the whole project.project/
├── .lumixignore ← not supported here, the project root is never ignored
├── models/
│ ├── hero.fbx ← compiled, loaded, exported
│ └── wip/
│ ├── .lumixignore ← whole wip/ folder is ignored
│ └── test_rig.fbx ← not compiled, not loaded, not exported
Use this for work-in-progress assets, scratch files, or large source material that should not go into the game build.