Triggers are special collision shapes that detect when other objects enter or exit their area without physically blocking movement. Any rigid actor can be made a trigger by setting its Trigger
property in the editor’s property grid or programmatically. They’re commonly used for:
When an object enters or exits a trigger, the onTrigger
function is called with the entity that triggered the event and a boolean indicating whether contact was lost.
function onTrigger(entity, touch_lost)
LumixAPI.logError("trigger")
LumixAPI.logError(entity.name)
end